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 OpenKore

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JaMeS



Posts: 10
Join date: 2007-10-18
Age: 24

PostSubject: OpenKore   Wed Oct 24, 2007 9:54 am

Para sa mga RO players pa rin. Sisimulan ko nang paramihin ang laman ng forums natin. Masaya naman mag post eh. Anytime that I need to access some information, I can check it anywhere online.

Everything here except for the code blocks (from www.openkore.com) are my own explanations of how I understand the commands. Everything is tried and tested, and is 100% working, unless your Kore encounters a bug.

By the way, these code blocks should be added into the config.txt file of the OpenKore > Control folder.


Last edited by on Wed Oct 24, 2007 10:33 am; edited 1 time in total
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JaMeS



Posts: 10
Join date: 2007-10-18
Age: 24

PostSubject: Re: OpenKore   Wed Oct 24, 2007 10:15 am

SKILL: Heal
Applicable Job Class:
• Acolyte Class or Super Novice (up to Lvl 10)
• Any Job (Lvl 1 using Healing Clip [1], compounded to Vitata Card)
• Swordsman or Merchant Class (Lvl 3 using Light Epsilon)

###############################################

CODE BLOCK:

useSelf_skill Heal {
lvl
hp
sp
}

<Code block from www.openkore.com>

###############################################

Where:
"lvl"<space>"1..10" depending on what Heal Skill level you are using, i.e. up to Lvl 10 for Acolyte Class characters (still dependent on what Heal Skill lvl the particular character uses.

"hp"<space>"hp points" will be the required value of life points before the Kore will actually use the skill. Can also be a ranged value, (>, <, =, or a combination). Value can be in whole or real numbers or percentage.

"sp"<space>"sp points" will be the value of mana or magic points that will instruct the Kore to use skill. Can also be a ranged value, (>, <, =, or a combination). Value can be in whole or real numbers or percentage.

For example, using the following skill block:

useSelf_skill Heal {
lvl 10
hp < 50%
sp > 10%
}

a 4000 HP character gets hit by a monster inflicting a 2700 damage. since left HP is 1300 which is less than 50% of 4000, then lvl 10 skill will be cast.
The only time the skill will fail if the SP of the character gets below 10% of the maximum SP.
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JaMeS



Posts: 10
Join date: 2007-10-18
Age: 24

PostSubject: Re: OpenKore   Wed Oct 24, 2007 10:30 am

SKILL: Increase AGI
Applicable Job Class:
• Acolyte Class or Super Novice (up to Lvl 10)

###############################################

CODE BLOCK:

useSelf_skill Increase AGI {
lvl
whenStatusInactive Increase AGI
sp
timeout
}

<Code block from www.openkore.com>

###############################################

Where:
"whenStatusInactive"<space>"STATUS" instructs the Kore to cast the skill when the status indicated is lost.

"timeout"<space>"value", if a value is given, this will instruct the Kore to cast the skill after the indicated value expires. When character acts as a support healer/buffer in Sieges (WOE), timeout should be set to 0 so that the Kore will not have a delay casting the skill to the targets. In this case, use the code line "partySkill" (will be discussed later).

For example, using the following skill block:

useSelf_skill Increase AGI {
lvl 10
whenStatusInactive Increase AGI
sp > 10%
timeout
}

this will instruct the Kore to cast Lvl 10 Increase Agi on itself once the Kore is started. After the status wears off, Kore will automatically cast Lvl 10 Increase Agi on itself again.
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