SKILL: Heal
Applicable Job Class:
• Acolyte Class or Super Novice (up to Lvl 10)
• Any Job (Lvl 1 using Healing Clip [1], compounded to Vitata Card)
• Swordsman or Merchant Class (Lvl 3 using Light Epsilon)
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CODE BLOCK:
useSelf_skill Heal {
lvl
hp
sp
}
<Code block from
www.openkore.com>###############################################
Where:
"lvl"<space>"1..10" depending on what Heal Skill level you are using, i.e. up to Lvl 10 for Acolyte Class characters (still dependent on what Heal Skill lvl the particular character uses.
"hp"<space>"hp points" will be the required value of life points before the Kore will actually use the skill. Can also be a ranged value, (>, <, =, or a combination). Value can be in whole or real numbers or percentage.
"sp"<space>"sp points" will be the value of mana or magic points that will instruct the Kore to use skill. Can also be a ranged value, (>, <, =, or a combination). Value can be in whole or real numbers or percentage.
For example, using the following skill block:
useSelf_skill Heal {
lvl 10
hp < 50%
sp > 10%
}
a 4000 HP character gets hit by a monster inflicting a 2700 damage. since left HP is 1300 which is less than 50% of 4000, then lvl 10 skill will be cast.
The only time the skill will fail if the SP of the character gets below 10% of the maximum SP.